JULY 2018
My name is Brian Robeson and I am thirteen years old and I am alone in the north woods of Canada.
When I was in seventh grade, during the dawn of dial-up Internet and Angelfire websites, I wrote a fan letter to Gary Paulsen telling him how much I loved his adventure books. He replied with a signed typewritten letter and a Polaroid photo of him on a sailboat in a gray Alaskan inlet. The postscript of the letter went like this:
Read all the time; read when they tell you not to read, read with a flashlight under the covers, read on the bus, standing on the corner, waiting for a friend, in the dentist’s waiting room. Read every minute you can. Read like a wolf eats. READ.
I followed Gary Paulsen’s advice up until I reached grad school, when my life was overtaken by academia and, later, motherhood. But now, with two kids eager to devour the same adventures and worlds I did, and with my re-entry into the world of literature as an author, not just a reader, I’m happily rediscovering his wise advice to thirteen-year-old me. Reading isn’t just a pastime; it’s a gateway and lifeline to a broader human experience. Would I be a park ranger today if I hadn’t been transported to Brian Robeson’s L-shaped lake in northern Canada?
Hatchet was a foundational book for a lot of the scouts, rangers, and outdoorsfolk I hang out with—the story of a kid like us, a city boy from a stressful household, who finds himself lost in the rugged wilderness with a small hatchet as his only tool. It was equally captivating and terrifying to stumble along with Brian as he guesses his way through survival, relying on memories of action movies and shipwreck stories, giving childish names to the things he comes to rely on—gut cherries, foolbirds, food fish. And Hatchet certainly isn’t Gary Paulsen’s only survival story. Most of his work—even his autobiography and sci-fi work—is threaded with themes of struggle and cohesion with nature. Survival remains one of my favorite tropes in literature. From childhood favorites like Island of the Blue Dolphins (O’Dell) and The Sign of the Beaver (Speare) to recent favorites like The Moor’s Account (Lalami) and In the Heart of the Sea (Philbrick), I’m a sucker for a story that throws a character into a wild unknown and forces them to adapt. And now that I’m a published author, I’m not just a sucker for reading these characters, but writing them, too. In fact, I’m mere paragraphs away in my current manuscript from stripping every bit of gear from my protagonists and pushing them into a fifty-mile expanse of waterless desert. Granted, I’m not sure how I’m going to get them across, but at this point they’re cleverer than me, and I expect they’ll show me. Part one of “So Your Hero is Roughing It” focused on equipping your characters with the most basic gear they might need to survive a quest. This installment focuses instead on what happens when you take all that stuff away. I’ll make the same disclaimer here as I made in Part One: this is not a survival guide. Don’t screenshot this blog and head off into the Yukon. This is a resource for writers and role-players looking for plot nuggets and worldbuilding ideas. I’ve kept things relatively generic on purpose—a lot of your details will depend on what environment your characters are traveling through. Finding medicinal plants in a temperate rainforest is going to be a heck of a lot different from finding medicinal plants in high steppes. This is just a framework, not an in-depth guide.
Read more after the jump!
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